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Total Participants

20
Minimum required participants

Age Range

6-12
Target age group years

Session Duration

15min
Minimum per participant

Research Environment

School

Controlled classroom environment

Play Area

Dedicated play space setup

Test Lab

Professional testing facility

Research Overview

Onderzoeken hoe kinderen (6-12 jaar) de Picoo-spellen ervaren en welke verbeteringen mogelijk zijn.

Research Progress

Participants

12/20

Average Session

Duration

18.5 min

Engagement Score

Average

8.2/10

Research Methods

  • Active play sessions with direct observation
  • Researcher observations during gameplay
  • Maximum 10 observation questions per session

Key Metrics

  • Engagement duration without distractions
  • Game comprehension level
  • Enjoyment factor (1-10 scale)
  • Physical activity intensity

Participants Overview

Details of research participants and demographics

Total Participants

20

Age Range

6-12

Session Length

15min

Test Locations

3

Age Distribution

6-7 years
35%
8-9 years
40%
10-12 years
25%

Test Locations

School Environment

Controlled classroom setting

Play Space

Dedicated gaming area

Test Lab

Professional research facility

Research Observations

Analysis of player behavior and game interaction

Session Timeline

Initial Engagement

High enthusiasm at start

Game Understanding

Quick grasp of mechanics

Sustained Activity

Consistent engagement level

Key Observations

Game Comprehension

Most children understood the game mechanics within 2-3 minutes of play

Physical Activity

High level of movement throughout the session

Social Interaction

Positive group dynamics and communication

Researcher Notes

Engagement Patterns

Strong initial interest maintained throughout session

Learning Curve

Intuitive mechanics with minimal instruction needed

Player Experience

Consistently positive feedback and reactions

Performance Metrics

Quantitative analysis of game interaction metrics

Engagement Metrics

Sustained Attention 85%

Average time focused on gameplay

Game Comprehension 92%

Understanding of game mechanics

Physical Activity 78%

Movement intensity level

Enjoyment Rating

6
7
8
9
10

Distribution of enjoyment scores (1-10 scale)

Improvement Suggestions

Difficulty Adjustment

Dynamic difficulty scaling based on player skill

Session Length

Optimize game duration for better engagement

Interactive Features

Add more collaborative gameplay elements

Safety & Privacy Measures

Ensuring participant safety and data protection

Safety Protocol

Safe Play Environment

Controlled testing areas with proper supervision

Equipment Safety

Regular checks and maintenance of game devices

Emergency Protocol

Clear procedures for any incidents

Privacy Protection

Data Anonymization

All participant data is fully anonymized

Secure Storage

Protected data storage systems

Consent Management

Proper documentation and permissions

Safety Compliance

Environment Safety

100%

Data Protection

100%

Privacy Standards

100%

Research Reports

Analysis and presentation of research findings

Key Findings

Engagement Level

85% Positive

Game Understanding

92% Clear

Physical Activity

78% Active

Report Status

Data Collection

Complete

Analysis

In Progress

Final Report

Pending

Recommendations

Game Mechanics

Optimize difficulty levels for different age groups

Session Duration

Adjust game length based on age group attention spans

Physical Activity

Enhance movement-based interaction mechanics